import  CameraLockPlayerEvent  from "./camera_lock_player.js";
import duckMove from "./dackmove.js";
import duckSpwn from "./duckspwn.js";
import MyMath from "./math.js";
import MovePlayerEvent from "./move_player.js";
import playerFace from "./player_face.js";
import SpwnPlayer from "./spwan_player.js";
import MirrPlayer from "./mirr_player.js";
import AnimationPlayer from "./animation_player.js";
import gemSpwn from "./gemspwn.js"
import gemAteByplayer from "./gemate_byplayer.js"
import Arrow_ArrowShow from "./arrow_arrpwshow.js"
import duckTouchChangeStatePoint from "./duck_ducktouchstate.js"
import playerTochDuckEvent from "./player_playertouchduck.js"
import playerSelfdata from "./player_playerselfdata.js"
import accLoseGameUI from "./acc_losegame_ui_clickbutton.js"
import ("./acc_show_lsoegame_ui_effcet.js")
import ("./game_recordtimescore.js")
import ("./ui_player_heart_spwan.js")
import ("./ui_player_heart_missheart.js")
import ("./ui_score_text_show.js")
import ("./camera_camera_shake.js")


runOnStartup(async runtime =>
{
	globalThis.runtime=runtime
	runtime.addEventListener("beforeprojectstart", () => OnBeforeProjectStart(runtime));
});
async function OnBeforeProjectStart(runtime)
{
	runtime.addEventListener("tick", () => Tick(runtime));
}
function Tick(runtime)
{
}
